![]() In a typically elegant piece of design, your exploring ships enable amphibious invasions, conduct blockades and piracy, and also make possible trade and intra-empire transport. It's also a heaven for transport tweakers. Each turn, you're not only attempting to buy the goods you need at prices you can afford, you're also striving – sometimes by offering subsidies – to strike deals with potential annexees. Do enough deals with a minor or tribal state and one day it may like you enough to peaceably join your empire. When one of the 20 commodity types is traded, affection grows between the two trading nations. ![]() Being an investor rather than a divestor can be incredibly satisfying.Ĭommerce and diplomacy are beautifully linked in Imperialism 2, and both are crucial. ![]() The better the relationship with the tribe, the bigger the cut. From that point on, every time the tribe sells baccy, silver ingots or whatever from the purchased land, the player receives a cut of the profits.
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